Selecting learning experiences to achieve curriculum outcomes



Selecting learning experiences to achieve curriculum outcomes


Martha Scheckel, PhD, RN


The purpose of the curriculum is to present students with a cohesive body of knowledge, attitudes, and skills that are necessary for professional nursing practice. A curriculum provides the means of delivering a course of study designed to support the achievement of intended outcomes (Ellis, 2004). The curriculum is implemented for both faculty and students through teaching strategies and learning activities. This chapter focuses on designing and selecting learning activities for effective implementation of the teaching–learning process. The rationale that guides the design and selection of learning activities is reflected in the understanding that students should be educated for self-development and various nursing roles in society. Selecting experiences that enable meeting curriculum outcomes cannot be accomplished through a casual, hit-or-miss approach; learning activities must be thoughtfully designed to offer students the opportunities necessary to achieve the intended curriculum outcomes.




Defining learning activities and teaching strategies


In recent years, there has been an increased emphasis on learning and learner-centered instruction, shifting the focus in education away from teacher-centered instruction. Learning activities that are learner-centered focus on students becoming empowered to participate in designing learning tasks, which facilitates their responsibility for acquiring the knowledge and abilities specified by curriculum outcomes (Greer, Pokorny, Clay, Brown, & Steele, 2010). When faculty design an instructional strategy to provide specific kinds of student learning experiences, the instructional strategy is then referred to as a learning activity or a learning experience.


Conversely, teaching strategies, teaching methods, and teaching techniques are teacher-centered strategies that are used to describe the kinds of activities faculty engage in when teaching. Faculty need to select instructional strategies that match the outcomes, competencies, and objectives of the curriculum (see Chapters 9 and 10) so that students have the opportunity for maximum learning. In contemporary education, for optimal learning, teacher-centered strategies must be counterbalanced with learner-centered strategies.



Student learning activities


Faculty are responsible for arranging the learning activities and conditions necessary to ensure that learning occurs. It is essential that faculty understand that learning activities are an integral part of the curriculum and courses and, as such, they must be purposeful, planned, and organized. Learning activities are designed to engage students in listening to and interacting with others, observing, thinking, and doing in a manner that highlights the knowledge, attitudes, competencies, and skills to be acquired. For example, activities situated in narrative pedagogies promote clinical reasoning across time by allowing students to analyze illness trajectories within actual life contexts (Benner, Sutphen, Leonard, & Day, 2010, p. 225).


Other examples of learning activities include participating in simulations, using case studies, doing writing assignments such as journaling, developing care plans and pathways, doing concept mapping, engaging in discussions or debates, and using computer-mediated activities and resources such as computer-assisted instruction and the World Wide Web. Learning activities can be designed for use by individual students, pairs of students, or small groups of students.




Passive and active learning


There are many theories that explain the learning process. Many of these theories are behaviorally, cognitively, or socially based (Jarvis, Holford, & Griffin, 2003) and include, but are not limited to, constructivism, brain-based learning, experiential learning, and adult learning. There are other learning theories that are situated in critical and feminist theory, phenomenology, and postmodernism (Diekelmann & Diekelmann, 2009). Common to each of these theories is the idea that learning may be a passive or an active process. Students typically experience both types of learning throughout their educational career.




Passive learning

Passive learning, a mode of learning commonly present in many classrooms, occurs when students use their senses to take in information from a lecture, reading assignment, or some form of audiovisual media. Passive learning is commonly used to acquire ideas and information that are subsequently available through recall (Wingfield & Black, 2005).



Advantages

Passive learning provides faculty with the opportunity to present a great deal of information within a short period, and they can select and prepare in advance lecture notes, handouts, and audiovisual media. Faculty usually feel comfortable with these teaching methods because they can present the information that students need to learn in a controlled environment. For a faculty member who is new or one who is teaching new content for the first time, the instructional strategies used in passive learning may enable him or her to feel more comfortable in the teaching situation when presenting the content.


Because many students have been socialized to passive learning, they often prefer this approach to learning. Important concepts and content are identified for students in a concrete manner that helps them organize the material in a meaningful way. With passive learning, students tend to have lower anxiety levels and feel secure in their belief that listening to a lecture, reading the assignments and handouts, taking notes, and copying information from audiovisual media will provide them with all or most of the information they need to be successful in the course.



Disadvantages

Passive learning activities may leave faculty with little opportunity to understand how well students are learning the content. Unless designed otherwise, the time used for presentation of the content may leave little time for questions, clarification, or discussion. Students may not feel comfortable letting faculty know that they do not understand key points or relationships; furthermore, they may be reluctant to ask questions in class or they may not ask enough questions to clarify their misunderstandings. In addition, students may be unable to articulate what it is they do not know or understand.


Listening to a presentation, taking notes, and copying from printed media require little cognitive effort from students and no consistent use of higher-level cognitive skills. Even reading activities, although important, do not provide students with opportunities to apply the concepts about which they are reading. Although many students may prefer passive learning, over time passive learning experiences tend to become tedious.



Active learning

Active learning involves the student through participation and an investment in exploring content knowledge in all phases of the learning process (Wolf, Bender, Beitz, Wieland, & Vito, 2004). It requires educational activities that provide students with the opportunity to actively engage in courses and respond to the learning situation (Price & Nelson, 2007).



Advantages

The benefits of active learning reported by many authors (Clark, 2007; Price & Nelson, 2007; Snelgrove, 2004) include, but are not limited to:



It is not always possible to determine whether students are actively involved in learning because their responses during a learning activity may be reticent. Reticence does not necessarily mean students are not learning. However, there are active learning activities that can make it easier for faculty to assess the degree of active learning. For instance, team-based learning, in which small groups of students work together independently within large classes, allows teachers to observe the extent of student preparation for class, students’ use of materials related to the course, and their level of participation in class sessions (Clark, Nguyen, Bray, & Levine, 2008). Peer active learning is an approach in which students make apparent their critical thinking skills through think/pair/share, case-based learning, role playing, interactive presentations, and discussions (Stevens & Brenner, 2009). Virtual learning, while still in its early development, allows teachers to assess deep learning verses surface learning (Sand-Jecklin, 2007). The Neighborhood is one example where students experience deep learning through scenarios that unfold over time and that are situated in storytelling, case-based learning, and interpretive pedagogies (Giddens, 2007). Fostering active learning in the classroom is a faculty goal, and some evidence exists to support the view that active learning is preferred by some students (Harton, Richardson, Barreras, Rockloff, & Latané, 2002).



Disadvantages

Faculty need to be aware of content areas and relationships among concepts that usually pose difficulty for students. Organizing learning experiences so that students are engaged in active learning requires faculty to educate themselves about and design teaching strategies that are learner-centered rather than strictly teacher-centered. Examples of such strategies were related above, but can also include activities such as think-write-preview, in which students begin to think about topics by writing everything they know about them in 2 to 3 minutes; board workers, in which students work together to address pertinent questions; and bookends, in which students meet before an oral presentation to share what they know about a particular topic and generate questions to ask during and after the presentation (Price & Nelson, 2007).


Regardless of the active learning strategy employed, the shift to active learning paradigms may be stressful for faculty, particularly when trying these approaches with large groups of students. Furthermore, faculty may have concerns about receiving less favorable evaluations of instruction. Additionally, students are often resistant to changes in the way in which they receive instruction because understanding new ways of learning is stressful. They may be impatient with the process and averse to putting forth the effort needed to alter their learning style. In fact, Sand-Jecklin (2007) suggests that, despite recent evidence supporting active learning and teachers’ use of it, nursing students still prefer to learn through memorization and recall. Support from faculty, administration, and peers is important if active learning strategies are to be incorporated into teaching practice.



Matching learning activities to desired outcomes


To determine the match of learning activities with the desired course outcomes, faculty can create a matrix to examine the relationships between the means (learning activities) and the ends (outcomes). Advance planning for how the learning activities relate to the course objectives facilitates the selection of a variety of activities for the course. Faculty and students enjoy and benefit from a variety of learning experiences. Variety helps prevent faculty and students from becoming bored and makes it more likely that faculty can accommodate different learning style preferences. Faculty should use a systematic approach in designing and selecting the learning activities for a course before actually teaching the course. The learning activity plan shown in Box 11-1 provides a useful approach for planning and evaluating learning activities for each of the course’s class sessions.




Principles for selecting learning experiences


Several principles and how to achieve them can guide faculty in planning learning activities (Davis, 2009).



1. Promote intellectual development by:



2. Help students contextualize information by:



3. Help students retain and apply information by:



4. Facilitate self-regulated learning by:





Structuring course materials

Informing students of the purpose and goals for learning allows teachers and students to use instructional activities to help students understand why they need to know the materials, fosters appreciation for learning, and invites them to learn new content in the future (Blumberg, 2009). It is advantageous to include the learning activities in the materials students receive at the beginning of the course. Placing learning activities in the same logical order as the content, in the sequence in which they will be used, and in proximity to the appropriate objectives or competencies enables students to have a holistic sense of how the learning activities relate to the course objectives and content. Students should be able to determine from the course materials the sequence and patterns of the course.



Structured and unstructured learning activities

Learning activities may be structured or unstructured. Structured learning activities are frequently used and are important in assisting students to address and pose questions, solve problems, create solutions, and consider alternatives (Pascarella & Terenzini, 2005). Although unstructured learning activities may be used at the undergraduate level, they are more likely to be used in honors or honors option courses, independent study courses, and capstone courses. Faculty may also allow students to use unstructured learning activities for bonus credit.



Structured learning activities

In structured learning activities, the stimuli for learning are specifically selected. A structured activity consists of a clear, concise description of the purposes, objectives, and competencies related to the activity; the content and processes to be used while engaged in the activity; specific directions presented in a logical sequence indicating each of the steps to be followed; the time for the activity; and the method to be used to report its completion.


A well-structured activity allows students to function with a great deal of independence and creativity while working to achieve the desired outcomes. For example, when assigning students a text, article, or other form of media to study, providing specific questions directly related to the desired objectives and competencies assists students in focusing on the essential concepts. Faculty may choose any one of several methods for students to share the results of their learning experiences. For example, students may be required to do the following:



These methods can be used separately or in combination with each other. Faculty may also choose to allow the student to select the preferred method of sharing.



Unstructured learning activities

Unstructured learning activities are designed to allow students to acquire knowledge and skill with much less specific direction from faculty. This form of activity is derived from Bruner’s discovery learning (Bruner, 1977) and, in recent times, has been called inquiry-based learning (Levy, Aiyegbayot, & Little, 2009). Discovery learning is believed to do the following:



A major limitation associated with discovery learning is the need for students to adapt to self-directed learning that is student-centered rather than teacher-centered (Bebb & Pittam, 2004).


In an unstructured learning activity, students may be given an assignment in which they are asked to apply their previous and current knowledge, skills, and experiences either to a specific faculty-designated situation or to a situation of their choice that fits a general profile described by faculty. The situation may be an actual event in the practice setting or an event that is depicted through a simulation, case study, or form of media. For example, in a community health nursing course, a learning outcome for students may be for them to become familiar with the kinds of activities and interactions that occur during a community meeting. Students would be directed to act as a participant–observer at a community-based meeting of their choosing. The meeting could be a support group for a particular health problem, a meeting of constituents with their legislator, a town board meeting, or a neighborhood association meeting. Students could be given the option of describing their experience verbally in class or at a clinical conference or by writing about it in a journal.



Critical learning experiences


Critical learning experiences are those that are considered to be essential to the curriculum. They are specific types of experiences that faculty have agreed that all students must achieve before successfully completing the course or program. Critical learning experiences are clearly and directly tied to one or more course objectives or program outcomes. These experiences are carefully selected so that each student engages in an activity that enables him or her to attain the specific essential competencies by the completion of the course or program.


When faculty decide to designate certain learning experiences as “critical” to the curriculum, it becomes necessary for faculty to make sure that all students will have the opportunity to participate in the experience. This does not mean, however, that all students must have exactly the same experience under the same or similar conditions. For example, when teaching about the care of patients with musculoskeletal disorders, faculty may decide that a critical learning experience for all students is to provide care to patients in skin and skeletal traction. The age of the patient, the setting in which the care is provided, and the specific type of skin or skeletal traction would not necessarily be specified in the learning objective. The identification of the concept of care of patients with skin and skeletal traction as a critical learning experience, however, would provide students the opportunity to develop the necessary competencies in caring for a patient in traction but still allow some flexibility and individualization regarding how that experience is designed.


Faculty and students may also collaborate to create different types of experiences that are expected to yield similar results consistent with the course objectives. For example, if a course learning objective states that all students are to develop a family nursing care plan, faculty may decide that this is such an essential part of the course that it will be identified as a critical learning experience. The objective for the critical learning experience would simply state: “The student will be able to develop a family nursing care plan.” Faculty may agree on more than one appropriate way in which students may complete this critical learning experience. The following two examples demonstrate how this may be done:



Example 1. Students are required to make a series of visits over a period of weeks to a family in any community setting, such as their home, a day care center, a senior center, an extended care facility, a homeless shelter, or a church function. Over the course of the visits, students use the nursing process to develop a plan of care with the family and provide verbal or written reports to faculty, peers, and agency staff on the visits and the progress they are making. On completion of the visits, students will have completed a family nursing care plan. Faculty may choose to have students share their care plan with others in any one of a variety of ways. For example, students may present their completed care plan either verbally or in writing, either in clinical conference or as a case study, to faculty, peers, and agency staff. When a student develops a case study, faculty may want to obtain the student’s permission to use it as a teaching tool with future students.


Example 2. As an alternative to family visits, faculty may offer students the opportunity to use case studies, simulations, or virtual excursions that present a scenario representative of the type of experience in which the students would engage in actual practice. These alternative activities could be used by a small group of clinical students, and care plans could be shared in the manner described in Example 1.


Both of these examples provide students with the opportunity to complete the desired critical learning experience of developing a family care plan, although different learning strategies are used in each example.




Learning experiences with technology

There is a growing emphasis on incorporating technology into the nursing curriculum. Technology must be a fixture in today’s nursing curriculum; therefore nurse educators and nurses must accept the challenge of incorporating technology into nursing programs. Teaching with technology in the classroom and clinical setting and teaching students to use technology in patient care are both important in preparing nursing students for clinical practice. Teaching with technology currently includes simulation and e-learning modalities. Teaching technology for use in patient care includes developing competencies in informatics.



Simulation

A simulation is an event or situation constructed to reflect clinical practice as closely as possible to teach procedures and critical thinking (Jeffries, 2005). Unlike the traditional classroom setting, a simulation allows the learner to function in an environment that is as close as possible to a real-life situation and provides the opportunity for the learner to think spontaneously and actively rather than passively. Simulations should present realistic situations, require active involvement in problem solving, provide feedback on the process, and require the learner to act on the effects of the harmful actions.


When faculty decide to use simulation in the classroom or in clinical teaching, simulations should be developed at an appropriate level for the beginner or advanced beginner. Simulations should provide opportunities for students to select relevant assessment data, infer patient problems, and take appropriate actions (Jeffries, 2006). Ideally simulations present clinical situations that vary in complexity depending on the number of decisions that must be made, the clarity or ambiguity of the possible choices, and the urgency of the underlying problem. The complexity of each case has to be appropriate for the targeted learners.


When using a simulation, faculty should guide students in understanding why the data are relevant, what the critical issues are, and how the actions relate to the data and the issues. Assistance is also needed in viewing the clinical situation as a whole rather than as isolated segments of information.


Simulations can help enrich an environment by promoting interaction with students’ minds, the content, and the equipment. Good educators attempt to make learning meaningful so that students can make connections, problem-solve, and think critically, and simulations are one way of doing that. Faculty should consider both the advantages and the challenges and barriers to simulation when deciding whether to develop and incorporate it into the learning environment (Table 11-1) (Hovancsek, 2007).


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Feb 12, 2017 | Posted by in NURSING | Comments Off on Selecting learning experiences to achieve curriculum outcomes

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